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     This project started with the idea of a trap like plant on an alien planet that has taken hold of technological remains left behind by an intelligent species (potentially human). The reference for the other plants are combinations of cactus, fungi, and asparagus.

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     The high poly model for the trap plant was created in Zbrush, with the low poly model as well as the other models created in Maya. The textures are created in a combination of Photoshop and Substance Painter. The project is rendered in Unreal Engine.

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