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Week 6

  • Oct 18, 2017
  • 1 min read

I have brought some more objects into unreal to have a better idea of how the textures are working. Another pass on the textures has been done, including these recently added items. It is closer to what I want, however it can still be pushed further. Looking on it on a projector also raises the question of how will I get it to read on projection as intended while not looking horrible on my laptop screen.

I also got around to getting screenshots from Life is Strange. Turns out I did have a save that I completely forgot about, so the screenshots are from that portion of the game. Outside in the courtyard, and inside the dorm hallways. I would like to get some in the junkyard and in the hallways and classrooms as well, but that would require playing through the game.

Last, I set about modeling a clarinet. It is the instrument I play, and own, and therefore have the best reference for. I got a model that reads as a clarinet for 2352 tris. There are some back faces that need to be deleted still, and some areas I may decide to do as just texture work. This took me about 3.5 hours. For the changes I will make in detail after determining how it reads among the other models. This along with the time for uv unwrapping leads me to estimate 4.5-5 hours with leeway for time per instrument type out of case that I will model. This does not include texture times.


 
 
 

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