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Week 10

  • Nov 16, 2017
  • 1 min read

This week I decided to start populating the world with Objects. I started with the box theater room as a majority of the objects in there can be modular, some of which will be used in other places, and less is needed due to the dim lighting. To start with this, I made a list of assets that will be needed.

Theater list.

Stands (multiple)

Chairs (multiple)

Theater seats (multiple)

End railing

Slope railing

Straight railing

Lighting railing

Lights

Staff only door

Control room window

Nicer podium

Floor lights

Basic lights

Light switch

Double door entry

Portable acoustic panels

Power outlets

Platform

Floor

Wall

Ceiling

Once I had the list I went about creating the objects that are on the list. I used a combination of real life reference and images found on google for reference while modeling. I then imported them into unreal, tweaked the lighting a little bit, and replaced some of the old floors and walls with the newer ones.


 
 
 

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