Week 10
- Nov 16, 2017
- 1 min read
This week I decided to start populating the world with Objects. I started with the box theater room as a majority of the objects in there can be modular, some of which will be used in other places, and less is needed due to the dim lighting. To start with this, I made a list of assets that will be needed.
Theater list.
Stands (multiple)
Chairs (multiple)
Theater seats (multiple)
End railing
Slope railing
Straight railing
Lighting railing
Lights
Staff only door
Control room window
Nicer podium
Floor lights
Basic lights
Light switch
Double door entry
Portable acoustic panels
Power outlets
Platform
Floor
Wall
Ceiling
Once I had the list I went about creating the objects that are on the list. I used a combination of real life reference and images found on google for reference while modeling. I then imported them into unreal, tweaked the lighting a little bit, and replaced some of the old floors and walls with the newer ones.

































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